Shaman Hoot
"No need for chit chat, I know it owl."
Shaman Hoot is a children's book style - short story, casual point-and-click, memory game. The game is a remake of a Nintendo Entertainment System: Hogan's Alley with a twist, inspired by Google Magic Cat Academy and memory games. The player becomes a shaman owl with a spirit case on hand. The game was made as a part of Mojiken Camp 2022, the internship program at Mojiken Studio, in a month's time. Feedback is appreciated and I hope you have fun playing the game!
Game Controls
Mouse to control
Left Click to interact with objects | fast forward dialogue
Double Click to continue the dialogue
Credits
Art :
Music :
不思議な森(Mysterious forest) by 蒲鉾さちこ
Mojiken Studio
contact@mojikenstudio.com
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (4 total ratings) |
Author | afuriin |
Genre | Puzzle |
Made with | Construct |
Tags | 2D, Fantasy, Indie, Narrative, Point & Click, Short, Singleplayer |
Comments
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aesthetic and style is amazing! looks so promising! good job!
Really love the character, environment, and sound design!
The gameplay on the 2nd stage begins harder because I personaly didn't notice the different of the ghost but further later I can notice. But overall the gameplay is very good but it's quite hard XD
This has genuinely good mechanics and LOVING the artstyle too !
The only bad thing about this is that the "evil" ghost has too little significance than the "good" ghosts. It's just too subtle to look for (imho).
Also, the timer seems to be too fast for me to arrange my targets (debateable). Probably add 1 second to the rule ? Because sometimes the ghosts clumped up together and made me had to wait a while to pick the correct one out.
Great job, this looks amazing!
The double clicking through text was kind of tedious, and it wasn't immediately obvious who the bad ghosts were but I was able to figure it out pretty quick.
Art and Sound Design is great as always!
My only complaint is on the second level; idk how I managed to finish that.
Essentially you're supposed to look out for the disguised spirits; problem is, I don't know what the good ones look like. I think that you're supposed to get that info in the first level but you don't really have much time to memorize even a smidgeon of details plus there's barely any of the "good spirits" themselves.
Tbf I think that can be solved by simply introducing all possible good ghosts in the first area or maybe a small poster that shows what good spirits look like or just even a standard -- "good spirits have no horns" -- or something like that. Just so it doesn't look like a trial and error, though at that point that might be just a personal preference HAHA.
I'd say due to the second area the difficulty spikes were weird esp since the 3rd level was quite fun actually, though also a lot easier and manageable. Maybe have the first and second area mechanics for the third one? HAHA That's what I was expecting.
There's some bugs I think. Music stops sometimes and the game continues even after a game over.
It's a nice short game; I just hoped the mechanics were better introduced if not explained.